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CuddlePitGames

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CuddlePitGames's News

Posted by CuddlePitGames - March 8th, 2019


We've updated the itch.io version, so if you prefer to have the game downloaded and play it directly off of your PC, check out our Itch.io page!


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Posted by CuddlePitGames - March 8th, 2019


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Now everyone can finally get their hands on the newest release of Con-Quest! An imposter Faye has infiltrated the convention, it's up to you and Carmen to reveal her true identity! But you might find that the situation turns cold, quick!

Click here to play the public release!


And don't forget to become a patron to see an all new exclusive Scorbunny pin-up post!


+Swapped out the WIP CG's for finished version.

+Added a new quest that starts after getting Joyce as a summon.

+Added new CG's as a reward for the new quest.

+The CG viewer has been altered and will now show a hint when looking at a locked CG.

+During Felicia's quest where you need to gather ingredients for candy grams you can now talk to the first floor receptionist to track your progress.


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Posted by CuddlePitGames - March 7th, 2019


The full version of 0.11 is out now for Patrons!

https://www.patreon.com/cuddlepitgames


The public version will be posted Tonight at 10:00PM PST

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Posted by CuddlePitGames - February 26th, 2019


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V0.11 Final Build Relase Date!


Hey Everyone!


We've been fast approaching our release date, even with the extra time taken to add more polish and content to the coming update and we can now say with confidence that the final release of V0.11 will be available to everyone by March 7th! With luck, we may even be able to release sooner!


You can look forward to fleshed out CGs that were previously represented by placeholders, new CGs not seen in the beta and a mysterious story addition!


We'll see you all on the 7th!


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Posted by CuddlePitGames - February 1st, 2019


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Con-Quest V0.11 Beta Available to Patrons!

A beta of the newest Con-Quest update is now available to all patrons! Check the patch notes below the links to see what's new! We'll keep you updated as to the full release!

Click here to see the links and view the patch notes!


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Posted by CuddlePitGames - January 26th, 2019


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Con-Quest V0.11 Update Patron Release Date!

Hey Patrons!

You heard it here, folks! Our next update for Patrons is going to be coming out on:

February 1st!

With the public version following around two weeks afterward!

And here's what you can expect in Con-Quest's next iteration!

-New rewards and CGs! Beautiful girls in sexy situations, with more added visuals than our usual update, too!

-New Questline! A kidnapping has occurred! It's up to you and Carmen to find out the dastardly scoundrel behind this heinous act! But be warned: the answer may not be as simple as it at first appears!

-New summons! Two new characters will be receiving the power to aid you in battle! Michelle has got Shield Splash duty covered up tight! But who could the second summon be?

-Battle backgrounds! A number of battle backgrounds have been added to corresponding rooms to individualize the battle arenas!

-And a number of bug fixes too!

We'll see you all on February 1st!

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Posted by CuddlePitGames - December 17th, 2018


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Side-Quest is coming along both bigger AND quicker than you might think!

But this is a development update too HOT for Newgrounds!

As in many of the necessary .gifs are actually too big to upload here.

Click here to see what we're up to!


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Posted by CuddlePitGames - November 30th, 2018


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Hey everyone!

We hope everyone's Thanksgiving made them feel as sleepy and fat as it made us feel! We've got some big news regarding our development this month, so let's get started!

Side-Quest's New Lease On Life!

We had a ton of great feedback on Side-Quest, everyone seemed to enjoy the alpha and we were more than happy to bring it to our patrons! After examining the product, what it was shaping up to be, and exactly what we want to bring to the people who have supported us, we here at Cuddle Pit reached a unanimous decision.

We can do better.

Our patrons have given us the freedom to not only create but to improve, and we only improve by challenging ourselves. So Side-Quest, now a working title, is undergoing some major changes, all of which we believe are positive both for the final product but for the development of the project itself.

Let's start at the top!

Side-Quest's Lofty Writing Ambitions!

First thing's first, we've decided to take it from the top with Side-Quest's script, retaining only a basic premise, some locations, most of the characters and a joke or two from the original script. Otherwise, we've been planning out a script that is more ambitious, more riveting, funnier, darker and more intense than anything we've yet attempted, at least through Cuddle Pit.

We obviously can't tell you much, as a great deal of the new script, as was the old, is based on twists, turns and hidden information. We'll keep you updated as best we can! What we can tell you is that the current outline is far less linear than the alpha and player actions will matter in far more consequential ways.

Directing Side-Quest's Art Like Never Before!

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Our artists, hard at work as they usually are, have begun stretching their directing muscles here at Cuddle Pit! Above is a set of rough animatics, playing sequentially in .gif format, created to better illustrate an intended scene. With the freedom to have our artists, rather than the limitations of telling a story strictly through text boxes, decide how our scenes can and should look, Side-Quest is shaping up to be a more visually interesting project than Cuddle Pit has yet undertaken!

With this kind of direction, a type of motion-comic, or even moving, visually dynamic dialogue sections, could be used to punctuate key scenes in Side-Quest! 

The above animatic is a test scene, not necessarily anything intended to appear in Side-Quest specifically, but was created in order to see how Side-Quest could and should be able to visually convey scenes.

Is It Still A Visual Novel?

Yes and no! Yes, as in, it is still a moderately long-form story told mostly through character dialogue and influenced heavily by player decisions!

No, as in, it is no longer defined by its confinement to these boundaries. Side-Quest's current plan and build is defined by player involvement and a greater emphasis on non-Visual Novel style interactivity. We'd like, very much, to allow Side-Quest to blossom into a game, with as much reliance on skill and interactive entertainment as the games that inspired us into this business! 

Which naturally leads us to:

Side-Quest's Fancy New Engine!

Many of our contemporaries have done amazing things with Side-Quest's previous engine, Ren'Py. It's a reliable piece of hardware that is capable of amazing things, but we believe it's time for us to say goodbye. Side-Quest's development has officially and completely switched over from Ren'Py to GameMaker Studio 2!

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As shown in the above GIF, our switch to GameMaker Studio 2 has already been a fruitful one. Our commitment to a greater emphasis on gameplay, along with our existing background programming in GMS2, means that our ambitions to make Side-Quest smoother, sleeker and more fun than anything we've made before are not only possible, but are demonstrably achievable by our own in-house team!

How Ambitious Are We Talking Here?

So far, compared to the original, the game as planned has not doubled in size, nor do we intend to double its size. Among the many benefits on working on Side-Quest, one of them is the ability to stretch our development muscles as a unified studio. With that, we are remaining conscious of how far exactly we can stretch. We have based our plans directly on qualities, ambitions and ideas we know we are already capable of.

This is exactly why we are comfortable with releasing the updates on our development here and now. We recently began experimenting with a new engine, with changes to the script and with a greater focus on art direction, and with the success we've achieved in that department, we're happy to say that the experiments were a success, that our artists are flourishing with this newfound creative freedom, that GMS2 is a great fit for Side-Quest and that our new story outline and burgeoning script is as fun as it is surprising.

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In other news, we'll also be doing our last pass on Nowhere Girl on (Today? December 1st?) so if you're a $10+ patron and haven't received your complimentary key yet, then don't forget to message us soon!

We should also have a new pin-up posted very soon!

We're very excited about all of our recent developments, and we'll be updating you with more information as it develops. Thanks again to all our patrons and we'll talk to you again soon!


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Posted by CuddlePitGames - November 2nd, 2018


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Our main artist, Emily, has been busy lately! She and our close friends over at Trainwreck Studios have developed a new visual novel recently released on Steam!

In a collaboration between our two studios, we've decided to give away free copies of Nowhere Girl to all of our $10 and up patrons starting Nov. 1st, ending Dec. 1st!

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Nowhere Girl is a romantic visual novel where you will play out a relationship with Pseudo, a ghostly prisoner who can only cross over to the afterlife when you fall in love with her!

Featuring gorgeous and expressive art by Emily, free Nowhere Girl keys will be sent out to our $10 and up patrons on November 1st as soon as the Steam keys are prepared!

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We had a lot of fun collaborating with Trainwreck on Nowhere Girl and we're extra excited to be able to deliver more unique content to our patrons!

And feel free to check out Nowhere Girl's page on Steam! 


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Posted by CuddlePitGames - October 23rd, 2018


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Hey everyone!

We hope that everyone's been enjoying the new update and the Safari Zone! We've already gotten some reports of people achieving... disturbingly high scores in the Safari Zone, and the general response to the new update has been very positive!

Since the update's release, we've been looking at Side-Quest, at what it will take to finish the project and how we plan to release it. We've decided to delay the release date to a currently undetermined date.

After taking a long look at the beta for Side-Quest, we're interested in focusing our efforts on it and finishing it, making it more polished and more memorable.

This means the final version of Side-Quest will have:
- More CGs
- More branching paths
- A better implemented Date
- Switching mechanic
- And more reward images

We also plan to release more updates on general progress, not only including art but changes and updates to the script, mechanics, music and UI!

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What's happening now?

This week, the script writers are teaming up with the artists to storyboard the current outline into a more visually interesting experience altogether, so our artists can get a head start on knowing exactly what art assets are going to be coming up! That means, consequently, a higher degree of productivity and polish!

The script writers are also in the middle of planning out a big rehaul of the Date-Switching mechanic and its effect on the story in general! This should result in the Date-Switching button turning into a mechanic with interactivity, moreso than seen in the beta!

We'll update you as we continue forward and we hope you look forward to it!
 


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