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CuddlePitGames

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CuddlePitGames's News

Posted by CuddlePitGames - September 25th, 2019


http://twitch.tv/cuddlepit Meadowlurk will be streaming again on Friday the 27th at 4PM PDT!

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Posted by CuddlePitGames - August 26th, 2019


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Hey everyone!


We've got a new beta update available for our $10 and up patrons that will available to all of our patrons on September 9th with updated art.


This new version fleshes out the intro of the game which will lead you into the new Dungeon area created for Phoebe. 

We've figured out a new way to add rooms and areas, which should go a long way toward expanding the world of Con-Quest in some fun and interesting ways. If you'd like to access our very first dungeon, simply start a new file and see where the new intro takes you.


Thanks everyone, we'll see you on the 9th!


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Posted by CuddlePitGames - July 22nd, 2019


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Hey everyone!


We've got another update in the pipeline that we're excited for you to see! Everyone's hard at work on new and exciting content.


We wanted to give you an update as to what our plans are for 0.115, and what we've been working on as a team:

The Skye quest proved to be a successful foray into a more fleshed out sidequest than we've previously had in Con-Quest. The Skye questline wasn't dependent on the main storyline, was accessible earlier in the game than previous updates, and proved to be a fun means of gaining experience and enjoying the games' characters without rushing the player through the main questline.


We're planning on completing the suite of Sword/Shield cosplayers with a Sobble and Grookey cosplayer, each having their own questline! In the final version of 0.115, we'll be accompanying these quests alongside smaller quests with an emphasis on combat as soon as the combat's development can accommodate them, so as to give the game more content and variety at various stages of the game's progression.


Upon 0.115's completion, we'll be continuing the main storyline and seeing the mysteries that lie atop the snowy well...

As we continue work on Version 0.115, we're going to shortly be releasing a hotfix to our current 0.115 beta with the following features:


- A new intro for Con-Quest, a portion of which can be seen above!

- Extra polish on Skye's animated reward

- Various bug fixes


We're also currently working on features for the following update, which include:


- A new quest featuring Sophie, the Sobble cosplayer as a follow up to the most recent quest involving Skye, the Scorbunny cosplayer.

- Updating Phoebe's combat art, emotes and rewards, part of which can also be seen above

- A new set of stickers


We'll keep you updated as we move forward! Thanks again to everyone!


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Posted by CuddlePitGames - June 30th, 2019


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It has been a big month at the office! We're markedly on our way to some of the biggest changes Con-Quest has ever seen, both internally and externally! 


We've been training our in-house creators into new skills which will allow our team to cut back on downtime and present important content with greater direction and a personal touch. 

  • Firstly, our newest reward animation was completed by one of our in-house artists, Mai-Tai! This is her first stab at a reward animation, so we'd like your feedback!We'll be posting the reward animation independently for Tester and up patrons for feedback, review and enjoyment!
  • We also had resident scenario writer MrFunkSandwich in charge of the programming and direction of the newest side-quest with Skye, the Scorbunny cosplayer! This quest will be available for play in the Con-Quest 0.115 Beta!
  • With both of these tasks being taken off of his hands, Con-Quest lead and director DevTrav will be able to spend more time paying closer attention to combat, design and overall direction! You can expect more of DevTrav's personal touch within combat and design in coming updates!

There have already been some major changes to the combat of Con-Quest! You'll see in the Beta's new UI is an element-switching system! A lot of our latest efforts and sleepless nights have been geared toward a total rehaul of our combat code, which would not only allow us to edit the existing combat in interesting ways, but preserve the simplicity, systems and quickness of the previous combat! Major modifiers and conditions are now possible without expensive and time-consuming retrofitting of old code! 


As of right now, there are currently disabled elements of the new combat system, which will soon take form as selectable abilities and creative modifiers in coming updates. The Beta will present a proof and basic foundation for the planned combat enhancements to be updated and released in the very near future.


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Some of these planned enhancements include new spells that will become available in coming updates! You'll be able to choose from a variety of new spells, but not without switching your characters defensive element! You may be forced to make some tough decisions regarding whether a powerful spell is worth the potential risk of an element switch, along with other potentially tricky and puzzling situations!


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Our newest character, Skye, the Scorbunny cosplayer, has been added in a side-quest! Rare that a side-quest should be given an entirely new character that isn't simply a rare-enemy encounter. Well what's new combat without a host of new circumstances in which to use your fancy new mechanics? We plan to inhabit our world with new characters and new situations divergent from the common path, allowing for more exploration of characters and world alike!


We've also added new combat music and new overworld music! We're excited to see what you think of the new tunes!

Keep in mind that this is a Beta, and we need as much feedback from you guys as we can possibly get! This may include the possibility of Brand New Games being problematic, so we will provide a usable password in the patron update post for you to use and start the game from a relatively safe area of the game's progression. Regardless, all feedback from any point in the game is going to be invaluable and we'd appreciate anything you're willing to point out to us!


The Beta is going to be released for Tester and up patrons at 10pm PDT, June 30th!


After a first review of the tested beta and some major bug-squishing, we'll be releasing a more polished and playtested beta to all patrons July 7th!


Thank you again to all of our patrons who have allowed us and continue to allow us to spend the time that we need to focus our efforts on creating something really special. We hope you enjoy!


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Posted by CuddlePitGames - June 19th, 2019


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Eva may or may not be taking up a little more Quest time in the near future, and Emily's been taking a stab at some new Eva art! See below for another look at some concept work!


And Mai-Tai will be streaming at twitch.tv/cuddlepit this Friday at 12 pm PDT! Be sure to come by!


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Posted by CuddlePitGames - May 31st, 2019


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These gifs are too hot for Newgrounds! Or too large, we're not really sure.

We've got a few surprises in our latest update!


Click here for more info on our upcoming release!


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Posted by CuddlePitGames - May 10th, 2019


We're live streaming some art! Come check us out! https://www.twitch.tv/cuddlepit


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Posted by CuddlePitGames - May 4th, 2019


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Come watch Con-Quest art happen right before your very eyes at https://twitch.tv/cuddlepit right now!


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Posted by CuddlePitGames - April 1st, 2019


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In Con-Quest Romance: The Spring Festival, you will be tasked with dating one of three cosplayers and showing them a good time at Vanilla's Spring Festival! Enjoy an all new adventure from the creators of Con-Quest, available NOW!


You can download Con-Quest Romance: The Spring Festival HERE:


PC/Linux: https://www.dropbox.com/s/a563p4nocfqeubn/ConQuestRomanceTheSpringFestival-1.0-pc.zip?dl=0

Mac: https://www.dropbox.com/s/tlt8oy0ar371ff3/ConQuestRomanceTheSpringFestival-1.0-mac.zip?dl=0


Be sure to let us know what you think!


UPDATE:

Also available on Itch!

https://cuddlepitgames.itch.io/con-quest-romance-the-spring-festival


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Posted by CuddlePitGames - March 12th, 2019


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Many of you may be aware that a while back, a group of extremely talented patrons put together a very thorough walkthrough for Con-Quest! It's an incredible resource and we highly recommend checking it out! We make sure to link to it below each public release!


We've decided to also write a simplified version of the guide, in classic GameFAQs .txt style! It should be the least circuitous road to getting to the end of the most recent update (or to the section you're hoping to play) possible, and we hope you enjoy it!


Click here to download it!


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