It has been a big month at the office! We're markedly on our way to some of the biggest changes Con-Quest has ever seen, both internally and externally!
We've been training our in-house creators into new skills which will allow our team to cut back on downtime and present important content with greater direction and a personal touch.
- Firstly, our newest reward animation was completed by one of our in-house artists, Mai-Tai! This is her first stab at a reward animation, so we'd like your feedback!We'll be posting the reward animation independently for Tester and up patrons for feedback, review and enjoyment!
- We also had resident scenario writer MrFunkSandwich in charge of the programming and direction of the newest side-quest with Skye, the Scorbunny cosplayer! This quest will be available for play in the Con-Quest 0.115 Beta!
- With both of these tasks being taken off of his hands, Con-Quest lead and director DevTrav will be able to spend more time paying closer attention to combat, design and overall direction! You can expect more of DevTrav's personal touch within combat and design in coming updates!
There have already been some major changes to the combat of Con-Quest! You'll see in the Beta's new UI is an element-switching system! A lot of our latest efforts and sleepless nights have been geared toward a total rehaul of our combat code, which would not only allow us to edit the existing combat in interesting ways, but preserve the simplicity, systems and quickness of the previous combat! Major modifiers and conditions are now possible without expensive and time-consuming retrofitting of old code!
As of right now, there are currently disabled elements of the new combat system, which will soon take form as selectable abilities and creative modifiers in coming updates. The Beta will present a proof and basic foundation for the planned combat enhancements to be updated and released in the very near future.
Some of these planned enhancements include new spells that will become available in coming updates! You'll be able to choose from a variety of new spells, but not without switching your characters defensive element! You may be forced to make some tough decisions regarding whether a powerful spell is worth the potential risk of an element switch, along with other potentially tricky and puzzling situations!
Our newest character, Skye, the Scorbunny cosplayer, has been added in a side-quest! Rare that a side-quest should be given an entirely new character that isn't simply a rare-enemy encounter. Well what's new combat without a host of new circumstances in which to use your fancy new mechanics? We plan to inhabit our world with new characters and new situations divergent from the common path, allowing for more exploration of characters and world alike!
We've also added new combat music and new overworld music! We're excited to see what you think of the new tunes!
Keep in mind that this is a Beta, and we need as much feedback from you guys as we can possibly get! This may include the possibility of Brand New Games being problematic, so we will provide a usable password in the patron update post for you to use and start the game from a relatively safe area of the game's progression. Regardless, all feedback from any point in the game is going to be invaluable and we'd appreciate anything you're willing to point out to us!
The Beta is going to be released for Tester and up patrons at 10pm PDT, June 30th!
After a first review of the tested beta and some major bug-squishing, we'll be releasing a more polished and playtested beta to all patrons July 7th!
Thank you again to all of our patrons who have allowed us and continue to allow us to spend the time that we need to focus our efforts on creating something really special. We hope you enjoy!